I was responsible for developing the sound system using FMOD and implementing dynamic audio that responds to player interactions. This involved integrating FMOD into our custom game engine, which was built from scratch using DirectX 11, along with our own math library, input system, and pixel picking system. My work ensured that sound design dynamically adapted to gameplay, creating an immersive atmosphere where audio cues reacted to player actions and environmental changes.
The game was developed alongside Graphic Artists, Game Animators, and Level Designers and takes place in a mysterious lab in Antarctica, where the player is trapped while monsters lurk in search of an egg. The player must solve puzzles to escape, with sound playing a crucial role in building tension and guiding progression.
One of my key successes was successfully integrating FMOD into our engine, allowing for a flexible and scalable sound system that could handle real-time audio adjustments. The dynamic sound design also added depth to the experience, making interactions feel more engaging. However, a challenge I faced was optimizing sound processing to work efficiently with our engine's architecture—early implementations caused performance drops due to unoptimized audio event handling. Through profiling and refinement, I was able to streamline audio processing without sacrificing quality.
This project gave me valuable experience in audio integration within a custom engine, FMOD implementation, and creating responsive soundscapes that enhance gameplay. It also strengthened my ability to debug and optimize audio performance in a real-time game environment.
4weeks, 50%